So, if you are not the DM, talk to your DM about it. Is this good balance, or does it need something else?Īstral Projection is not weaker than Plane Shift, but is a non-combat spellįor all this, if you are homebrewing something, you can only do so if your DM agrees to it. To balance it, I can increase the Ki cost to 10 Ki and keep the previous restrictions and features, like I can't take anybody with me and have no need for material components, and also add some more, like losing the ability to regain Ki until a long rest, and only being able to go to the Astral Plane, near the area where the color pools float around. It is a lower level spell and takes less time to cast. I would like to switch this spell with something more worth my while, like Plane Shift. ![]() These risks make it so you are unlikely to use it anyway. Then you have your astral body floating around in the Astral Sea, vulnerable to Githyanki, Astral Dreadnoughts, Psychic winds, and whatnot, with your party having no idea what is happening to you on the other side. You also don't have any idea what is happening to your body in the meantime. Using it means leaving your body vulnerable to possession. ![]() When you do so, you can’t take any other creatures with you.Īstral Projection doesn't seem very good. ![]() The Monk's 18th level feature Empty Body allows the monk to cast Astral Projection on themselves only:Īdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components.
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